try this:
Code:
MATERIAL* detail_test1 =
{
	effect = "detail_x.fx";
}
MATERIAL* detail_test2 =
{
	effect = "empty_technique.fx";
}

void menu_detail(var buttonNr)
{
 	my = POINTER_ZU_DEINEM_MODEL;   // player?
	detail = buttonNr -1;
	switch(detail)
	{
		case DETAIL_LOW:	my.material = detail_test1;   button_state(options_pan, 1,1);   break;
		case DETAIL_MEDIUM:	my.material = detail_test1;   button_state(options_pan, 2,1);   break;
		case DETAIL_HIGH:	my.material = detail_test1;   button_state(options_pan, 3,1);   break;
	}
}


PANEL* options_pan = 
{
	bmap = options_tga;
	layer = 30; 
	pos_x = 0;
	pos_y = 0;
	
	button_radio = 550, 400, low1_tga, low1_tga, low2_tga,menu_detail, NULL, NULL;
	button_radio = 610, 400, med1_tga, med1_tga, med2_tga,menu_detail, NULL, NULL;
	button_radio = 670, 403, high1_tga, high1_tga, high2_tga,menu_detail, NULL, NULL;
	
	flags = OVERLAY;
}



Last edited by Widi; 07/17/09 18:20.