MATERIAL* detail_test1 =
{
effect = "detail_x.fx";
}
MATERIAL* detail_test2 =
{
effect = "empty_technique.fx";
}
void menu_detail(var buttonNr)
{
my = POINTER_ZU_DEINEM_MODEL; // player?
detail = buttonNr -1;
switch(detail)
{
case DETAIL_LOW: my.material = detail_test1; button_state(options_pan, 1,1); break;
case DETAIL_MEDIUM: my.material = detail_test1; button_state(options_pan, 2,1); break;
case DETAIL_HIGH: my.material = detail_test1; button_state(options_pan, 3,1); break;
}
}
PANEL* options_pan =
{
bmap = options_tga;
layer = 30;
pos_x = 0;
pos_y = 0;
button_radio = 550, 400, low1_tga, low1_tga, low2_tga,menu_detail, NULL, NULL;
button_radio = 610, 400, med1_tga, med1_tga, med2_tga,menu_detail, NULL, NULL;
button_radio = 670, 403, high1_tga, high1_tga, high2_tga,menu_detail, NULL, NULL;
flags = OVERLAY;
}