Its 2d game and most of the objects r images, so i dont think they r too big or something. The code cant be wrong as well, coz it works when i dont add anything. Example:
1) 196 objects (eg image_12, b_new etc) => compile => works
2) i add new objects
3) compile => STARTUP FAILURE! CANT LOAD b_new!
4) i delete b_new => compile => STARTUP FAILURE! CANT LOAD image_12!
5) i delete those new objects => compile => works!

WTH?