You don't need any "goodies" for the shadows.
Just include sc-core.c, call sc_smSunSetup(..) somewhere in your script and you're set.
As long as you don't call sc_setup() somewhere, no "goodies" are activated wink

Have a look at ex_shadows1.c, ex_shadows2.x and ex_shadows3.c for more information on how to use sun shadows.

If you are after shadows for dynamic lights/indoor-levels: these are not implemented in the current version as i'm still working on them.



@ALL: I'm on vacation from today till 29. of July, so there will be no support during that time (PC has to stay at home wink ).

See you in August! smile


Shade-C EVO Lite-C Shader Framework