Code:
EngVar.time_smooth.FloatValue = 0.666f;

            //CRASHES:: ?????
            //collision
            //EngVar.enable_polycollision.IntValue = (int)1;

            EngVar.floor_range.IntValue = (int)100;



This is a statement in my init code
and it now causes a crash, ( memory access error ).
I had to comment it out for the moment.
I dont know why it suddenly decides to cause problems that line
but it did not before.



Last edited by pararealist; 07/27/09 04:37.

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