*lol*
You're right, it really looks hectic. But the controls actually aren't, they're quite smooth, but in close combat you're very vulnerable to rocket fire (because you're easy to hit) and thus throttling left and right, back and forth, up and down is a quite good method evading missiles and (amazingly) not too complicated.

I think I'll tweak it a bit, before there'll be a demo.
I always had problems connecting via internet with the A6.31.4 version. It should be possible and still smooth (because control inputs are being sent and used for movement with only periodic position updates), but for nice LAN play I set up a high update rate.


ICQ Sound? Must have been your ICQ. There only is a relatively quite future bgm. :-P


I think I'll create soem further weapon systems and maybe even an anti-grav-tank for air-ground battle, could be funny!

Last edited by ShoreVietam; 08/01/09 14:57.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)