Hi Ello, I've been posting in the engine bug thread for this bubble shader demo. I had Directx 9.0b debug runtimes installed when I ran the bubble demo successfully. After I switched back to retail runtimes I got the same blue screen crash and reboot as other people reported. However, I did record the error message from two different attempts to run under retail runtimes.

stop: 0x0000008e (0xc0000005, 0x00001cf0, 0xf1e58978, 0x00000000)
stop: 0x0000008e (0xc0000005, 0x00001cf0, 0xf1bf1978, 0x00000000)

I don't know if that will help you any. I think it's more of something conitec needs to work on. But anywho, there it is.

I do like the effect by the way. It looks realy nice even in debug runtimes.


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