Nice hearing from all you guys again, I guess the core just will stick around here! ^^


At the moment I improve effects like lens flares for missile boosters. But I'm still not sure if I should stick to a deathmatch-like game or create some different game modes, there are lots of possibilities.



Decrease the alpha of which particles? The rocket boosters or the engine boosters?


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)