hi,

After creating a entity via script I wanted to set the collison hull for level collison for my entity.

her my code:
Code:
wait(1); 
c_setminmax(my);
vec_set (my.min_x,vector(-50,-50,-50));
vec_set (my.max_x,vector(50,50,50));



When I start the level and press F11 a new collison hull is set but the hull is sinking in level geometrie!? Whats wrong?


new project in early stage...

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