No, its just in the actor class
OK, i will create the actor class new
and see, maybe there is an error in
the first one somewhere.

Its still the same, each call from constructor crashes
in the newly created class.
//
If i comment out the call in main, all is fine.
//
Sorted it just now, i had left out public before class, how silly of me.
can now use

Code:
Actor m_actor = new Actor(models + "cbabe.mdl", new Vector(0, 0, 16), Actor.ActorAction);



Last edited by pararealist; 08/15/09 05:02.

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