wow, i had never expected that much feedback in such a short time! thank you all for testing! this sure is a great motivation to continue working.

I won't be able to work in it for the next week, but i'm currently deciding what to add into the next version V0.6:

- jumping (over crates)
- dead enemies sometimes drop powerups (health, "quad damage", maybe sentry guns, grenades or airstrikes)
- weapon supply droped somewhere in the level, players have to pick them up, newly joined players can get them too
- deleting own crates in build mode
- simple gravity for boxes
- 1 or 2 new weapons
- change to version 7.80, traffic can be reduced a lot with "NOSEND_Z"
- hopefully some better sound effects
- and of course lots of bugfixing

I'm currently thinking about what could be done to make the game less brutal and more funny. When i began the game, I wanted a horror survival theme, and had a different level that was pretty dark, but it didn't work out. I then changed it to a more "serious sam"-like gameplay.

what is not going to be included, at least for the next versions:
- player classes (soldier, medic etc). this is not team fortress
- different hit zones for enemies. I won't use polygon-exact shooting on the enemies, because their animations are not synchronised with the server (in fact, the server doesn't play any animations)
- removing starter.exe and putting all options ingame.


because there is a lot to do, it'll take 2-3 weeks to finish V0.6.

EDIT: I checked the server log, and the current record is held by:
Germanunkel: 95352 Points