Now that A7.80 is out I realized I mis-interpreted the use of ang_for_axis. It'll actually be very useful for converting Quaternions to Euler angles (which was the main issue with my old code), so I will fix and update my Quaternion code.

Hopefully this will happen next week, as the Shader Contest will be over.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!