Quote:
-make the turnspeed timeindepentednt
(time_factor in the player.pan rotation)


I always thought that the movement of the mouse was the only thing that should be left dependend on the frame rate.
thanks for the other code suggestions. the weapon is also a bit dependent on the framerate, bad programming on my side.

I'd like to join you tonight, too, but i got no computer that can run the game fluently right now.

EDIT: sorry martek, your 12k points might as well be the record, but i don't save the log files. i only verified the record of germanunkel because it looked really high for me and it was the highest number that had been posted.

Last edited by SchokoKeks; 08/13/09 11:32.