ok, i'm trying to set up multiplayer, i dont want to receive the common, "start simple" chat.. i'll learn as i progress, what i want to do here is, no coding [would be helpful tho ^^] but a guideline of steps to take in setting up basic multiplayer movement.... [using physics ^^]...

my thoughts so far is that:

- i initialize the server
- each client joins and a entity is created on the server and given a global pointer that the client can use
- key inputs are fed to the server and the server moves the entity accordingly..

am i off? any pointers or is there a template, demo similar to this somewhere?