How well does this combi work? I haven't seen much projects bringing both together. The 3dgs-in-browser is the only one that comes to mind currently. But in what way could Java be of use with gamestudio over C++, not taking in account the knowledge and skills of the programmer? I read JCL was pondering whether to use a Java server for their new multiplayer game, or 3dgs/cpp functionality, so I guess Java has some advantage here...

I have been programming Java in the past, but it was all very basic. Just wondering if it could be worthy picking up this language again...

JMonkey engine seems to be going quite well with development as well, at least there are some worthy game titles to watch (some still tend to look like runescape though). I'm not sure if Java is currently the language to use for developping a game, but it does force you to program object oriented in full extend, unlike C and C++.

Although I know nothing about C#, I heard there's some option to attach C# to 3dgs. Is C# more like C++, or Java in regard to 3dgs? I guess in Java you can not just simply call the SDK functionality of 3dgs, and in C# you can, so that gives a big advantage to C#.

Anyway, I'd like to hear some opinions on this.

Regards,
Joozey


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