BMAP arrow = EngFun.bmap_create("arrow.pcx"); EngVar.mouse_map = arrow; EngVar.mouse_mode.IntValue = 2; int snap_amount = 30; double ux = 0.0; double uy = 0.0; while(true) { ux = (EngVar.mouse_cursor.x.FloatValue / snap_amount); uy = (EngVar.mouse_cursor.y.FloatValue / snap_amount); EngVar.mouse_pos.x.IntValue = (EngFun.integer((Var)ux).IntValue * snap_amount); EngVar.mouse_pos.y.IntValue = (EngFun.integer((Var)uy).IntValue * snap_amount); yield return 1; }
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