Originally Posted By: darkinferno
Originally Posted By: the_clown
Originally Posted By: Espér
easier.. i think that stands on the gametype..

Coding a DooM ( SNES version ) or Wolfenstein 3D ( SNES too ), is really easy
Coding a real 3D 1st Person shooter, with the Ability of a Nanosuite and human movings ( watching around corners, sidesteps, handanimating for each weapon ) is really difficulty..




agreed but am so far in my 3ps that i have no need to do fps, so for me right now, fps seems harder laugh only because i have so much reusable 3ps codes wink


Yes, thats right...^^
But he doesnt have so much code yet, so I guess its easier for him... wink
Well, at last in a fps you have to only animate the hands, not the whole body. In a 3ps, you have to use anm_add, so bones are required, and you have to have much more animations, and if it shall look REALLY good you even need IK.... it really IS easier to code a fps.

Last edited by the_clown; 09/03/09 14:33.