Originally Posted By: JulzMighty


When it comes to human motion, my first thoughts are to attach the camera to a vertex in an animated model, instead of just fixing it in one spot relative to the player's origin and trying to program all the movements.

Jibb


Very right, Jibb, that way you get a very smooth camera movement...depending on the player models animation, of course.
It also makes stuff like peeking round corners much easier as u only have to animate the player, and it creates the nice effect of being able to see the players body when looking down, what really rises the immersion.