Modeling in high poly is much easier than modeling in low poly..

But i will try to reduce my polycount after finishing the model ( 1 leg has nearly 2k polys atm ).

This is the leg (will so higher details as skin/normal/spectral mapping):


Now i managed this position flip in MED, by toggling the tool properties of, modeling is much easier ^^

Last edited by Espér; 09/07/09 22:26.

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