Originally Posted By: Slin
Thanks _Core_, that is all I wanted to know for now laugh

And yes, shadermodel 3.0 is needed for those shadows. But you anyways wouldn´t get an acceptable performence with an graphics card without shadermodel 3.0 support.

Edit: Tai, those are shadows. highquality shadowmapping is just VERY demanding for hardware. In any modern game, you will notice a big fps difference between enabled and disabled shadows. That has nothing to do with gamestudio (at least not that much).


So dynamic shadowmapping has that big of an FPS hit? Ouch!