everything runs fine on me too but:

when i run this script with demo version it works, runs fine and objects collide with level:
Code:
#include <acknex.h>
#include "pXent.h"
#include <default.c>
#include <d3d9.h>

function ball()
{
	pXent_settype(my, PH_RIGID, 1);

	pXent_setfriction(my, 100);
	pXent_setelasticity(my, 10);

}

function on_mouse_left_event()
{
	while (mouse_left) {wait (1);}
	ent_create ("earth.mdl", nullvector, ball);
}


function main()
{
	fps_max = 70;
	video_mode=8;
	wait(1);
	pX_setgravity(vector(0,0,-9.81));
	pX_SetWorldSize(0.05);
	
	level_load("level.wmb");
	pXent_settype(level_ent,3,3);
}



but when i run it with licensed version i get a crash. error dialog says crash in "physx_startup"

i do not believe this is a bug, just asking for help.

p.s. if i remove the wait(1); line, both works but both doesnt collide with level.


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