@ PigHunter: Create a physX box with the size of your character. set the box to kinematic and than give the actor the pos. / rot. of your char.
e.g.:
Code:
player = ent_create("player.mdl",null,action);
player_temp = ent_create("player.mdl",null,action);
set(player_temp,INVISIBLE);
pXent_settype(player_temp,1,0);
pXenr_setmass(player_temp,0,0); // this make it kinematic
pXent_GlobalOffsetEntity (player_temp, player.x, player.pan);
you can try it also without the player_temp, so directly with the player entity, maybe it also works...