Hi again!

I am splitting up the the pXent_setmass function, into two functions:

Code:
pXent_setmass (ENTITY* , var ); //sets only the mass

pXent_kinematic ( ENTITY*, var ); // set / reset kinematics



Because, I think it is easier to understand !

I will send/release the updated version on sunday.

Bye
Chris


website coming soon!