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Originally Posted By: ratchet
Well done very quickly a wall building seamless texture :
diff, normal, and spec :



Perhaps you could try to integrate it in your level with the right shader ,test it i engine and tell if it fits right.
Just quick done to test.

For the characters : you could use this one :
3D Heroine
It's 10 000 polys , not sure A7 could handle it grin


whats the purpose of this? PM me about stuff like this, i dont want this thread to become like the last one, i wanna keep it focused at the game...