Code:
function main()
{
	game_state_game_on = 1;
	
  	video_screen = 1; // lite-C: start settings for Fullscreen
	level_load ("Mistborn.wmb");
	
	ll_pfind_init();
	
	wait(3);
	//ent_create("terrain.hmp",vector(0,0,0),terrain_basic);
	
	normal_movement = 1;
	dynamic_movement = 0;
}



No such luck frown Your examples compile fine, but it's not working well. I'll mess around a bit.


EDIT: Fixed it; changed the target position to the player position, this fixed it.

Last edited by Tai; 09/22/09 14:58.