PigHunter:
I tell you why Wicht was laughing about your statement.

http://www.garagegames.com/products/purelight
As you can see from the feature list there is a huge (and I actually mean very huge) difference between the light mapper of Gamestudio and pureLight. pureLight can create automatic unwrapping with different methods depending on the geometry. It can switch between light mapping and vertex lighting to save memory and prevent light map leaks. It renders shadows with all the tricks like a professional rendering software does (global illumination, multi-threading and much more).
You have lots of different light-sources. You can even use geometry as light-source. This will produce very realistic and soft shadows.
You can import all geometry and light sources via Collada files directly from your modelling software.

pureLight it the most professional tool at the GarageGames shop. It is worth the money. It is only sad that the actual engine (Torque3d) did not get so much love and perfection.


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