Originally Posted By: darkinferno
the reason why this isnt used as much as it could be is its ease of use, like how the physX plugin maintains some similarites to the native gs plugin in terms of function calls, its rather hard for me to make any progress if i have to keep learning new systems, with that said... keep up the work, i for one prefer newton over physX, just that learning to use it properly isnt on my todo list atm


I think that's not entirely possible, as Newton offers more stuff than ODE, like materials.

The wrapper is working pretty good, imho just the wrapper interface needs some more minor cleanup to make it ready for plug and play without having to edit the wrapper code.
But I'm sure that vet will further improve it.