Originally Posted By: PigHunter
If an object falls on a certain side, it doesn't settle properly.


To reduce the visual effect of interpenetrations, just added the pXent_SkinWidth(my, 0.001); (default value: 0.025) function to your entity action.

Originally Posted By: PigHunter
It kind of moves around all goofy and then settles.


or just increase this variable to the pX_SetWorldSize(0.05); function.


Regards, Robert

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PhysX Preview of Cloth, Fluid and Soft Body

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