I agree Ventilator !

But i see too much old things remaining, they , can , but they would be ported to panels and more logic , simple menus !

And that menu is as always : VERY VERY CONFUSING :
The less i use it , the better i'm good mentaly !



I've found my workflow with Blender :
Where are UV Menu, How to go to UV EDitor (Hidden on Image View ????) etc ... So with big learning efforts, searching tutorials : i had my complete workflow !


BUT IT'S STILL A PAIN : to do simple standard TASKS :
Go in UV Mode Simply choose : Diffuse, specular , normal textures :Blender have too much options , and even today i hate working with it's textures slots and materials .

That new version bring new things like 3DSMAX operation stacks, but would need to bring really separated view and panels :
-Edit mode
-Sculpt mode
-UV mode
-Textures mode
etc ...
Really well separated views,panels, caus playing with little menus to do all things in Edit mode is not clear.
Just try Coat3D , to see what is a really Good interface with simple to acess different functionnal views !