hey vent, i realize this isnt really 100% related to this thread because its more about the model exporter itself, but is there a way to export the texture list connected to the material connected to the object? also is there a way to determine what that particular texture affects on the material, the reason I ask is then I can add normal and spec maps to models and have them export directly to 3dgs the way they look in blender. (so lets say in blender I am in glsl mode, I add a normal and spec map, and have them selected, when it gets exported the script determines that the normal button is selected, it adds a normal map script, if i have spec map selected too it adds a spec map/ normal map shader). Im not asking you to do this, you've alredy done a tremendous job especially for free. but I wondered if you thought it'd be possible since I am contemplating learning a little python to be able to do it myself.