As Ayumi already stated, i have lots of work to do at the moment. But you can be assured that this project is far from death. I got an interisting mail a few days ago. If things work out, there will be realtime radiosity in the future (don't hold your breath, it won't look as pretty as in prerendered scenes of course. But it will definately look nice, that's for sure laugh )

I have fixed a lot of small bugs in the last weeks, tried to improve shadows (they are a little faster now, but still don't work the way i want), there's projective texture mapping and per object shadows. There's deferred lighting for all gfx cards which support pixelshader 2.0. There's a new terrain shader. But it's all not working nicely right now. I want things be as easy to use as possible and as fast as possible.

If i ever drop shade-c, i will let you guys now wink


Shade-C EVO Lite-C Shader Framework