pXent (Pro) is a DLL plugin for 3DGS and is written in c++.

... I will make two modes: one for presliced entities and the second in realtime. I am planning to use bmaps as slicing structure, so you can have a kind of heightmap, that says how the entity gets sliced.

Last edited by Chris3D; 10/27/09 21:16.

website coming soon!