Originally Posted By: Chris3D
I am planning to use bmaps as slicing structure, so you can have a kind of heightmap, that says how the entity gets sliced.


Can you elaborate on that a bit more?
Does this mean we can setup the resolution of the slices using bitmaps (big chunks with low res map, smaller chunks with higher res)? or can we colour what needs to break easier then the other (so you can have different materials in a model, like wood and metal for example)?
and how do we apply the bitmap data to a specific model? through it's 2nd skin (which means we couldnt use the shadowmaps for that anymore)?

I'm really excited about it, dont get me wrong, just trying to think one step further and foresee problems that might occur laugh

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
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