Drew

I have Melody, and took a .3ds mesh from rendermonkey, pulled it into melody, reduced it from 63K polies down to 3k (probably could have gone lower, but that seemed like a good round number), and createed a normal map for it. I now have the normal map, skin, and mesh into MED, and a saved model. Can you share your script for how you get it to render. So far, no go for any i've tried in 3dgs. If I can get it working, Ill gladly tell all how i did it.

I must admit, in Melody, I could hardly tell the difference between the two models. I want to make a simple a6 demo that toggles between the default mesh, and the normal mapped one, so you can see the difference.


Never argue with an idiot. They drag you down to their level then beat you with experience