qwerty-
when you say you brought a 3ds from rendermonkey, where did you dothe original texturing for the 3ds.
Thats my problem, getting the texture and uvw info from the model, made in max..into melody and back out to GS with the mapping stayiing intact, and when I import the normal map, it matches those same uvws....Check your PM, I elaborate on it more there...:(