Im not at all good with shaders but this topic caught my eye and especially what Masked_Ouijaa said:


Quote:

woah - this is going over my head.

Am I right in thinking that, if I generate normal maps for my model, in the ways previously suggested, I can then just import the model into A6 - and then it will have the normal maps? Or do I have to do something with it (assign a shader or something) once in A6?




Would it be possible to enhance med and the mdl file format so that it can hold the normal mapped image. Then gamestudio checks the model has a normal map and automatically applys the shader?
Or if you give the entity the shader in your game then the shader could access the normal map straight out of the mdl file?

Just thinking out loud i guess


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