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Would it be possible to enhance med and the mdl file format so that it can hold the normal mapped image. Then gamestudio checks the model has a normal map and automatically applys the shader?
Or if you give the entity the shader in your game then the shader could access the normal map straight out of the mdl file?





this is already possible. in MED just add more skins.. they can all be acessed by the shader using entSkin1-4. then you just apply the shader material like any other material to an entity. the shader will know what textures to use.. this is in fact the best way to do things


Sphere Engine--the premier A6 graphics plugin.