In Antwort auf:

Since you brought this up, and I have done something along those lines, I guess its time i posted this.

Using Melody to create a normal map, I took a 3ds model from RenderMonkey that was 63k polies, and reduced it to around 3k polies. I created a normal map from the 63k poly version and applied it to the 3k one. The skins for this model are a solid gray skin for skin 1, and the normal map for skin2. I then used a shader from this forum called mat_diffuseperpixel (not the best one for it, but a pretty good start).





hmm, could it be, that your normal map has to be inverted. seems that it uses the lightdirection mirrored , or that you need to change something in the shader.

what program are you talking about? i did a search on "melody" but got no usable results *you know why*

can you provide a link or something?