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hmm, could it be, that your normal map has to be inverted. seems that it uses the lightdirection mirrored , or that you need to change something in the shader.




There are some options in Melody that control things like whether the Y axis or Z axis is up, which I haven't played with. I know in 3dgs the Z axis is up, but in DX coords, i believe that Y is up, and I think thats what I'm using, since I'm pretty sure shaders do all there stuff in DX space. There could be other settings that are wrong as well, and who knows, the shader I'm using probably isn's exactly meant for this either. While it might not work exactly, it does seem to offer a level of detail that the original model doesnt have, even if the lighting to it is wrong. I guess maybe its a bad example, but still better than nothing.

I'm all for you or someone else to "one up" me and make something better.

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what program are you talking about? i did a search on "melody" but got no usable results *you know why*

can you provide a link or something?




For you ello, absolutely!

http://developer.nvidia.com/object/melody_home.html


Never argue with an idiot. They drag you down to their level then beat you with experience