A problem im having with Melody,which is HUGE, is not having the ability to keep my UVW coords from max.
Since I texture bake my characters in max, they have very specific uvw info that actually exports to MDL perfectly.
Thing is, when I export my model as .3ds or .obj into melody , I cant seem to hang onto this info. Melody does a great job of creating new uvw coords for the normal map, so I can export it out to med no problem, model and/or normal map. I did try keeping on the skins mapping coords, but they are scrambled... so if anyne know a way to keep my max uvw info all the way into MED, while creating a normal map that can be imported into skin2 without killing skin1's uvw mapping. the person who can get this to work gets a gold star Im still trying... there is a way, just needs testing... BTW , I did get this to work from polybump, so I know it works great, just that polybump is a demo...


Drew Medina
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