Originally Posted By: Captain_Kiyaku
Guys, Unity Indie CAN use shaders. It just can't use Render-To-Texture in shaders, that's all.

I don't know why people keep thinking it can't use shaders...

And i don't know why people are so mad at buying the pro version to get Render-To-Texture. When i got my A6 Pro, the only reason why i got it was RTT, so where is there difference? Just because A7 com offers RTT now too? Maybe Unity Indie will one day too? How many of you use RTT actually so often for games, especially for games that you are going to finish?
I didn't see anyone in this thread imply that Unity-free can't use shaders. In fact, a lot of people are saying "put some shaders in Extra" because shaders are in Unity-free and not in any free version of A7. RTT is a big deal. I mentioned a bunch of reasons before (I think in this thread; if not, I did in the Tools thread), but I'll emphasize one that almost every 3D game has had for a while now: shadow-mapping.

Jibb


Formerly known as JulzMighty.
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