When you do frame rate tests, you won't use a real level. You'll only use the specific objects of which you want to measure the frame rate. How the avatars look and what textures they have is irrelevant. We do not use instancing, thus all avatars and their textures can be different.

The purpose of the test was to check if our renderer surpasses the Granny 3D render, of which we already know the frame rates on a variety of systems. This was achieved and thus our client knows now that he can save the Granny license fee and can use our renderer for the MMO.