I took some feedback onboard and rebuilt the models arms and removed the feet, to really add to the look as he hovers.

I still plan on improving some of the texture detail for the cloak but the distance these models will be viewed from during game, brighter strong colours help to identify the different enemies...

I am adding the final few animations, but the model is fully rigged now so that I can export bones instead of mesh animations and hopefully I can then start to blend some of these together to create a better flow and feel for their movement.

Wish me luck, comments welcome as always laugh

FYI: The model is made from 758 polies or 1,432 tris which ever you prefer grin

Last edited by indiGLOW; 11/11/09 02:47.

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