Quoting jcl.
Quote:
You can use the F11 panel and the timer function to find the reason of your problem.

Thank you.
??
The F11 debug functions were used to note which hull / hull dimensions were active.
--it almost seemed like there was some hull type (NARROW / FAT) reversal
----with values for NARROW hulls appearing for those with FAT hulls and visa-versa?
The timer function was used to note performance differences, and help determine which collision mode was active based on those differences.
??
Quoting Spirit.
Quote:
it seems you were just confusing AABB and OBB.

Probably, there is / was some confusion here on how to properly set up and use the older collision functionality (AABB) in A7.?
With some changes, the number of actors handled in the same level space appears to be much greater now.
Possibly, the most relevant changes were to map compiler options.
compiler options:
"Build BSP Map"
"Create Meshes" OFF
(hull sizes)