Let's be partners and build a commercial-quality game together; we will document the entire process in the "full game" workshop series. If the game has potential we will publish it and we'll split the revenue fairly, depending on the amount of work / content / code / etc that will make it into the final version of the game.

Anyone can participate, regardless of his / her experience. Feel free to get involved offering ideas, advice, etc even if you don't want to be a part of the team.

Let's fire up our brains and come up with some great ideas first! Don't forget that we aren't building a MMO, but a casual game. Read the articles from Aum86...Aum88 to see why.