@darkinferno: i know you are working on a real multiplayer project and know about it's downs and ups better than those who did not worked on a "real" multiplayer project.

actually it is not hard we just need dedicated and experienced individuals to work on multiplayer.

also, no offense, i would like to try your current game with users from Germany and other europe countries to see how it works.(though, i would undertand that if it is not optimized yet). I play games from Turkey, f.i. cod mw2, source engine games, tf2,l4d etc and i dont feel "lag" when i am playing with european players. If someone ever creates a project(*hint*) that can perform this good, people will have more faith in multiplayer gamestudio games.(doesnt matter if it's anet or native dplay)


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