Hi, the new feature ent_nextlight should to work, but have not tested yet.
Note: "The ent_nextlight function now stores light info in the hit struct, and can also detect WED-placed lights."
"Returns ENTITY* - Pointer to the light emitting entity, or A7.82 level_ent for a level-placed dynamic light or the sun, or NULL when no more light was in range."
Regards, Robert
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