Yes i also thought about using ent_nextlight, but

Quote:
num - Number of the light (1..7), with 1 the closest and 7 the furthest light in range.


the function only returns the 7 nearest lights. If this wouldn't be fixed to 1->7 but 1->unlimited then this would be great fantastic and EXACTLY what i need.



Shade-C EVO Lite-C Shader Framework