Sorry, I forgot a 0 - it was in fact 35000 seconds, not 3500.

Yes, we're now in A7 development mode again. And the time spent for the MMOG is not totally lost - the MMOG engine kernel can be useful for a future engine version. Also many detail improvements already went into the engine and the importers.

As a resume, although we've spent some unpaid time for the project, it was also exciting and a lot of fun. We'll certainly do such a project again when the opportunity comes. Probably we'll then look a little closer into our client right from the beginning. wink