@darkinferno

Currently the scripting side of the engine is pretty simple: each object can have a single script which is ran for it once on each frame. Additionally a scene can have a INIT script which is ran once after the scene has been loaded. When I get to making the editor, I guess I'll just put the scripting stuff in the same place where you can choose the object properties...

For physics I already use bullet engine which is one of the most popular physics engines around, it does it job well wink.