Originally Posted By: Germanunkol
@ darkinferno:
"...and then you can preview your changes immidiately"
actually, that's one of the things where I believe A7 is behind many other engines, because you can NOT see the changes immediately. There's engines out there that require, to my knowledge, no compiling of the entire script when you make small changes.


you mean in Unity I dont have to restart the game if i changed a script? awesome! wink
(btw, if you would make a game that runs of text files in A7; you can change the textfile, and those values are read out real-time, meaning you CAN update script values at real time... agreed though, a bit of work involved there :P)


Formerly known as dennis_fantasy
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